Going back to the initial release, it had three key problems. We're going to make an exception for Gotham Knights though, because while our coverage was harsh but fair at the time, five months of patches have radically transformed the game - for the better. ![]() It's not often that we produce re-reviews of games on Digital Foundry - the constraints on our time are just too heavy - and this does mean that sometimes welcome technical improvements lack the attention they deserve. For a current-gen only title pushing unambitious visuals, this level of performance bordered on unforgivable. The game felt rough and jerky as a result, particularly when travelling through the open world. But the game's key issue came down to performance, running at a highly unsteady 30fps, with harsh frame-rate drops, stutters, and frame-time fluctuations. This was made all the worse from comparisons to its 2015 predecessor, Batman: Arkham Knight, which was in many ways a more visually accomplished title. ![]() A mixture of lighting problems, odd technical hangups, and strange design choices undermined what should have been an attractive game. Gotham Knights had some definite issues when it launched last year.
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